WINGSUIT
Fly the line down the wall. Dive for speed, flare to bleed it off, and pull with height to spare.
Flying the suit
Fill the suit
It flies as it fills. Nose down for speed, pull up to stretch the glide.
Proximity
Fly close to the ground and the game calls it: PASS, SKIM, SWOOP. Thread the gaps.
Tricks
Barrel rolls, flips, rolls, a speed dive and knife-edge turns.
Flare and pull
Flare to bleed the speed before you pull. Pull in a bank and it opens off-heading.
The numbers
Height, speed, glide, and how close you are, on the HUD.
Out of the plane
First flights are from the jump plane at 7,500 ft, with nothing to hit.
Scored
The card
Launch, Proximity, Gaps, Barrel rolls, Flips and the Line, then the canopy and the landing.
Beat the line
On the named lines, the top stars want proximity: fly it close.
Your ghost
Your best line flies beside you from your second flight. Send it to a friend.
Your way in
The school
From the plane to your first wingsuit BASE jump off the Chief, the dive-out, and your first proximity.
The road
The Valley, Monte Brento's proximity line, the Aiguille du Plan, Baffin's Cross Pillar, and Half Dome, Moran and the Troll Wall with Beppe.
Your suits
Three sizes to start, then the Flicker for acro, the Dart for speed, the Talon for proximity and the Condor for competition.
Where · 10 places
The walls and ridges with a wingsuit line.